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Vibe It in a Cupby Ark's Coffee

infused destiny

The card game

Two Heroes · Five phases · First to zero

A Card & A Cup

Command a Hero and a deck of your own pulls. Pitch what you cannot cast, bank the Essence, and take their Hero to nothing.

Enter the vault.

Readings are free for anyone. Sign in, and the vault keeps what you order.

10/day
10 readings a day instead of 3
Vault
Every card you order, shelved and scored
Play
A deck of your own, and a place on the boards
Sign in with GoogleKeep reading as a stranger

Playing needs a vault, and a vault needs a pour — every deck is made of drinks somebody actually bought.

Running a coffee shop? Be Our Partner

Borrow a house deck to learn the pitch and the intercept. Trial cards are never yours and never scored.