Vibe It in a Cupby Ark's Coffee

A duel is a contest of Oracles

A Card & A Cup

Two Heroes · Five phases · First to zero

Command a Hero and a deck of your own pulls. Pitch what you cannot cast, bank the Essence, and take their Hero to nothing.

Borrow a deck. Duel a stranger.

A house deck, two matches, no vault required. Send a link and play it out a move at a time — a turn works as well over three days as over three seconds.

Your deck

Every slot is a drink somebody actually bought, and the Greek card it turned out to be.

Trial deck

Borrow a house deck to learn the pitch and the intercept. Trial cards are never yours and never scored.

Sign in

Trial cards are borrowed, never owned — never shelved, never scored, and marked so nobody mistakes one for a pour. The vault keeps only what you order.